


These objects have edges, vertices, and also faces but they have curves as NURBS within them. SUBDIVISION SURFACES: These objects use both NURBS and Polygon modeling primitives. Alternatively, you can also click on the Windows > UI Elements > Shelf and click on POLYGON Primitives and select any object as required.ģ.The user can also use different tools from the OBJECTS PANEL to extrude, bevel or bridge the surfaces accordingly.Now, for example, we want a cylinder, so click on it.How to create models with Polygon Modeling? For smother and curvy edges, the user should use NURBS modeling. The only setback of this sort of modeling is that it works only with rough or hard edges. This is the best option for modeling when it comes to modifying or editing the object. The user can create simple models using shapes with this modeling function. Polygon Modeling is based on simpler mathematical calculations and includes edges, vertices, and faces. POLYGON: The most basic and the first step in creating any 3D model is with the help of Polygon Modeling. Alternatively, you can also click on the Windows > UI Elements > Shelf and click on NURBS Primitives and select any object as requiredĢ.Now, for example, we want a sphere, so click on it.Click on the object you wish to create.


To create 3d models in Maya the users can use three basic functions or tools for the same.ġ. But some of the users also use Autodesk Maya for both 3D modeling and Animations.
